![]() As such it was logical to focus our efforts on Metal and deprecate then remove Mac OpenGL support as we did.Īs of UE4 4.17 all the Mac OpenGL support code has been removed entirely from the code-base as it added unnecessary complexity and it is therefore not possible to build support for OpenGL on Mac. It is also substantially better than the older Mac OpenGL implementation and there are very few OpenGL-only Mac GPUs that meet the minimum performance requirements for Unreal Engine 4. Metal is the native rendering API on macOS versions supported by Unreal Engine 4 from 4.11 onward and it is the only API receiving ongoing support and development from Apple.
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